PENGARUH PENGGUNAAAN MODEL GAME BASED LEARNING DENGAN METODE GAMIFIKASI TERHADAP HASIL BELAJAR IPAS SD

Authors

  • Nurmitasari Nurmitasari Pendidikan Guru Sekolah Dasar. Universitas Muhammadiyah Pringsewu
  • Esti Setia Ningrum Pendidikan Guru Sekolah Dasar. Universitas Muhammadiyah Pringsewu
  • Garda Trinararya Meidi Pendidikan Guru Sekolah Dasar. Universitas Muhammadiyah Pringsewu
  • Khofifatul Fadilah Pendidikan Guru Sekolah Dasar. Universitas Muhammadiyah Pringsewu
  • Triwahyuningsih Pendidikan Guru Sekolah Dasar. Universitas Muhammadiyah Pringsewu
  • Alifah Fauziah Alfadila Pendidikan Guru Sekolah Dasar. Universitas Muhammadiyah Pringsewu

Keywords:

Game Based Learning, gamification, learning outcomes, IPAS, elementary school

Abstract

This study aims to analyze the effect of the Game Based Learning model assisted by gamification on elementary students’ learning outcomes in Natural and Social Sciences (IPAS). A quantitative approach with a one group pretest-posttest experimental design was employed. The sample consisted of 32 fourth-grade students from SD Negeri 1 Pringsewu Barat in the 2025/2026 academic year. The test instruments were validated and tested for reliability prior to use. The normality test using the Liliefors method indicated that the data were normally distributed (Lcount < Ltable). The t-test results showed that tcount > ttable at a 5% significance level, indicating a significant difference between the students’ average learning outcomes and the Minimum Mastery Criteria (KKM). The findings reveal that applying gamification through interactive media such as Bamboozle enhances students’ motivation, participation, and conceptual understanding, thereby positively influencing their IPAS learning outcomes.

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Published

15-01-2026