PENGEMBANGAN MEDIA PEMBELAJARAN MATEMATIKA SEKOLAH DASAR BERBASIS STEAM TERINTEGRASI BUDAYA LOKAL

Authors

  • Nurmita Mita Pendidikan Guru Sekolah Dasar, Universitas Muhammadiyah Pringsewu Lampung, Indonesia
  • Fira Trizki Ragitha Pendidikan Guru Sekolah Dasar, Universitas Muhammadiyah Pringsewu Lampung, Indonesia
  • Nurlaylla Afdar Agustin Pendidikan Guru Sekolah Dasar, Universitas Muhammadiyah Pringsewu Lampung, Indonesia
  • Della Okta Rinanda Pendidikan Guru Sekolah Dasar, Universitas Muhammadiyah Pringsewu Lampung, Indonesia
  • Dyah Rahayuningtyaswara Pendidikan Guru Sekolah Dasar, Universitas Muhammadiyah Pringsewu Lampung, Indonesia

Abstract

This study aims to develop an elementary mathematics learning media based on STEAM integrated with Lampung local culture. The research employed a Research and Development (R&D) approach using the ADDIE model, which includes analysis, design, development, implementation, and evaluation stages. The participants were fourth-grade students at UPT SD Negeri 2 Margodadi, Pringsewu Regency. Data were collected through expert validation sheets, student response questionnaires, and learning achievement tests. The validation results showed an average feasibility percentage of 90%, categorized as very feasible. The implementation test revealed that students’ mastery level reached 90.47%, and the average student response was 93%, also categorized as very feasible. The developed learning media effectively improved students’ understanding of through activities integrating science, technology, engineering, arts, and mathematics within a local cultural context. Thus, STEAM-based learning media integrated with local culture not only enhance mathematical learning outcomes but also strengthen character values and students’ appreciation of their regional culture.

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Published

23-01-2026